# Vevey for Platformers

> Source: [https://vevey.ai/product/platformers](https://vevey.ai/product/platformers)
> Markdown: [https://vevey.ai/product/platformers.md](https://vevey.ai/product/platformers.md)

Jumps, dashes, and landings that feel right

Matti, our game dev tutor, walks you through how to build platformers — movement, levels, and the juice that makes every jump feel intentional.

[Play platformers](https://play.vevey.ai/)

## How to build platformers on Vevey

Matti helps you nail the feel of a platformer — movement, level rhythm, and feedback — so every jump lands the way you imagined.

### Movement that feels alive

Prototype jumps, dashes, coyote time, and camera feel until the controls match your fantasy.

### Levels built for flow

Compose platforms, hazards, and checkpoints that teach skills and keep momentum.

### Juice without the grind

Add particles, screenshake, and feedback loops that make successes pop.

## How it works

**Try prompts like:**

- "a double jump with a short dash"

### Lock the signature move

Jump, wall-cling, glide — pick the verb that defines your character, then let everything else support it.

### Feel it in a playable slice

Stand up movement and a short stage so you can judge weight, timing, and camera on the first run.

### Block out the course

Lay platforms, hazards, and checkpoints, then refine spacing until the rhythm feels intentional.

### Add juice where it counts

Tune landings, near-misses, and clears with sound and effects that communicate without clutter.

### Invite a clean race

Share the stage so friends can chase cleaner routes and faster clears — then iterate from their runs.

## Why Vevey

### Replaces GameMaker

- Describe jump feel in plain language instead of learning GML first
- Prototype coyote time and camera in a conversation with Matti
- Ship a short run without a desktop-only toolchain

### Replaces Unity

- Movement fantasy before Rigidbody tuning rabbit holes
- Level rhythm and juice without a full 2D physics stack
- Share stages for friends to race without a custom build pipeline

### Replaces Construct

- Less event-sheet spaghetti for the same platformer feel
- Matti helps you name the signature move, then build around it
- Keep iterating after the first playable — not stuck in templates

## More ways to build

- [Vevey for Puzzles](https://vevey.ai/product/puzzles)
- [Vevey for Racing Games](https://vevey.ai/product/racing-games)
- [Vevey for Roguelikes](https://vevey.ai/product/roguelikes)
- [Vevey for Strategy Games](https://vevey.ai/product/strategy-games)

## Start your next platformer with Matti

[Start building](https://play.vevey.ai/)
